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Even though they weren’t instructed to restrain themselves from considering such a solution, they were unable to “see” the white space beyond the square’s boundaries.
Only 20 percent managed to break out of the illusory confinement and continue their lines in the white space surrounding the dots.
No one, that is, before two different research teams—Clarke Burnham with Kenneth Davis, and Joseph Alba with Robert Weisberg—ran another experiment using the same puzzle but a different research procedure.
Both teams followed the same protocol of dividing participants into two groups.
Let’s look a little more closely at these surprising results.
Solving this problem requires people to literally think outside the box.
Indeed, the concept enjoyed such strong popularity and intuitive appeal that no one bothered to check the facts.This Website contains and displays sexually explicit content, including images, videos, sounds, text, and links.Please leave the Website immediately if: (a) you are less than 18-years old or the age of majority where you will or may view the content; (b) any portion of the content offends you; or (c) viewing or downloading the content is illegal in the community where you choose to view or download it.Most people assume that 60 percent to 90 percent of the group given the clue would solve the puzzle easily. What’s more, in statistical terms, this 5 percent improvement over the subjects of Guilford’s original study is insignificant.In other words, the difference could easily be due to what statisticians call sampling error.
Although studying creativity is considered a legitimate scientific discipline nowadays, it is still a very young one. One of Guilford’s most famous studies was the nine-dot puzzle.